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<channel>
	<title>PSP HOMEPAGE &#187; PSP News</title>
	<link>http://www.psp-homepage.net</link>
	<description>PSP News and Downloads - PSP Virtual Keyboard on PSP Homepage. Latest news and downloads for the PSP. Bookmark psp-homepage.net or create your own custom psp homepage from our site.</description>
	<pubDate>Tue, 19 Aug 2008 15:28:20 +0000</pubDate>
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		<title>PS3 Music Peripheral Compatibility Update</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/ps3-music-peripheral-compatibility-update</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/ps3-music-peripheral-compatibility-update#comments</comments>
		<pubDate>Tue, 19 Aug 2008 15:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

		<category><![CDATA[PSP Updates]]></category>

		<category><![CDATA[Playstation Portable Network]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[guitar hero]]></category>

		<category><![CDATA[guitar hero news]]></category>

		<category><![CDATA[guitar hero ps3]]></category>

		<category><![CDATA[guitar hero rock band compatibility]]></category>

		<category><![CDATA[guitar hero world tour]]></category>

		<category><![CDATA[harmonix news]]></category>

		<category><![CDATA[konami news]]></category>

		<category><![CDATA[playstation 3]]></category>

		<category><![CDATA[playstation 3 compatibility]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[rock band]]></category>

		<category><![CDATA[rock band ps3]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/ps3-music-peripheral-compatibility-update</guid>
		<description><![CDATA[For the past several months, we have been working closely with Neversoft and Activision, Harmonix and Konami to ensure that PlayStation 3 guitars  and drum sets will all feature a basic level of gameplay compatibility.
For the most part, this means that the titles with musical peripherals will  work with the other’s software. A [...]]]></description>
			<content:encoded><![CDATA[<p>For the past several months, we have been working closely with <a href="http://www.neversoft.com/">Neversoft </a>and <a href="http://www.activision.com/index.html">Activision</a>, <a href="http://www.harmonixmusic.com/">Harmonix </a>and <a href="http://www.konami.com/">Konami </a>to ensure that PlayStation 3 guitars  and drum sets will all feature a basic level of gameplay compatibility.</p>
<p>For the most part, this means that the titles with musical peripherals will  work with the other’s software. A few specific examples include: <a href="http://www.guitarhero.com/ghwt/us/">Guitar Hero: World Tour</a>’s guitars  and drums will work with <a href="http://www.rockband2.com/">Rock Band 2</a> and  Konami’s <a href="http://www.us.playstation.com/singstar/">Rock Revolution</a>  software.</p>
<p>And yes, you guessed it, Rock Band 2’s guitar and drum set will work with  Guitar Hero: World Tour and with Rock Revolution.</p>
<p>Conversely, Rock Revolution’s drum set will work with both Guitar Hero: World  Tour and Rock Band 2.</p>
<p>In addition, Guitar Hero: World Tour and Rock Band 2 will both support the  SingStar microphones.</p>
<p>We’re still working hard to ensure compatibility between the Guitar Hero and  Rock Band titles currently on the market, and we hope to have an announcement on  that shortly.</p>
<p>Of course each of these great games have their own specific cool features  that may not be compatible with the other controllers, but this is our first big  step in bringing a level of compatibility to music games that is sure to benefit  PlayStation 3 consumers.</p>
<p>Keep an eye out here for more information in the future.</p>
]]></content:encoded>
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		<title>Burnout Paradise - coming to PSN</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/burnout-paradise-coming-to-psn</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/burnout-paradise-coming-to-psn#comments</comments>
		<pubDate>Fri, 15 Aug 2008 15:17:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

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		<category><![CDATA[burnout paradise]]></category>

		<category><![CDATA[burnout paradise game]]></category>

		<category><![CDATA[burnout paradise news]]></category>

		<category><![CDATA[burnout paradise playstation]]></category>

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		<category><![CDATA[burnout paradise updates]]></category>

		<category><![CDATA[downloadable playstation games]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/burnout-paradise-coming-to-psn</guid>
		<description><![CDATA[Today we’re proud to announce another PlayStation exclusive for Burnout  Paradise. This fall, we’ll be making the entire game available for download  via the US  PLAYSTATION Store. You’ll finally be able to join us in Paradise City  without leaving the comfort of your home, and you won’t have to get up [...]]]></description>
			<content:encoded><![CDATA[<p>Today we’re proud to announce another PlayStation exclusive for <a href="http://www.us.playstation.com/PS3/Games/Burnout_Paradise">Burnout  Paradise</a>. This fall, we’ll be making the entire game available for download  via the <a href="http://store.playstation.com" title="PlayStation Store" target="_blank">US  PLAYSTATION Store</a>. You’ll finally be able to join us in Paradise City  without leaving the comfort of your home, and you won’t have to get up to put  the disk in!</p>
<p>A big thanks to the folks at Sony for making the future of video games a  reality now. We’ll announce a release date soon, but in the meantime, it’ll look  something like this:</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2762432489/" title="Mock-up of US Playstation Store with Burnout Paradise on it by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3158/2762432489_1467672e67.jpg" alt="Mock-up of US Playstation Store with Burnout Paradise on it" height="281" width="500" /></a></p>
<p>The download will be $29.99, but it’s not the disk version of the game we  originally released back in January. This is an all-singing, all-dancing version  complete with <a href="http://blog.us.playstation.com/tag/burnout-paradise/">all  the free packs so far</a>. Here are some of the highlights. All new game modes,  like Online Marked Man and Online Road Rage. Awesome new vehicles, including the  Hunter Olympus and Nakamura Rai-jin Turbo. 70 all-new challenges featuring  against-the-clock gameplay and leaderboards plus the in-game calendar and news  page. Check the details <a href="http://www.criteriongames.com/">on our  website</a>.</p>
<p>And this is just the start. We’re all about supporting Burnout players  through online this year.</p>
<p>We want to change the way you think about DLC. We’re bringing you much more  than just a couple of cars or a new track – this is the complete transformation  of Burnout. That means you’ll see new game modes, new vehicles including  motorcycles, day / night gameplay, weather, a huge new island play area, stacks  of new challenges and maybe even aircraft!</p>
<p>The next pack from us will be the free Bikes Pack that we outlined <a href="http://blog.us.playstation.com/2008/08/05/paradise-city-choppers-burnouts-bikes/">in  our last post</a>. We promised a little more detail on what to expect. So here  it is.</p>
<p>The two bikes available from Day 1 will be the FV1100 street bike and the  Nakamura Firehawk V4 racing bike. With bikes, we’re introducing characters for  the first time in a Burnout game. Both bikes feature designs for male and female  riders. Just make your choice in the Junkyard.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2763276356/" title="Motorcycles 1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3180/2763276356_b7a8a3a435.jpg" alt="Motorcycles 1" height="281" width="500" /></a></p>
<p>The Nakamura FV1100 is a no nonsense street bike. The sweet 1100CC engine  delivers high performance with easy handling making it the most versatile bike  in Paradise. The exposed engine doesn’t leave much room for stylish paintwork,  but when the engine looks this good, who needs bodywork?</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2763276270/" title="Nakamura FV1100 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3215/2763276270_1f79ac1edd_m.jpg" alt="Nakamura FV1100" height="135" width="240" /></a><a href="http://www.flickr.com/photos/playstationblog/2762432545/" title="Nakamura FV1100b by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3109/2762432545_dd50f4e29d_m.jpg" alt="Nakamura FV1100b" height="135" width="240" /></a></p>
<p>The Nakamura Firehawk V4 is thoroughbred racing bike. It arrives on the  streets of Paradise straight from the race track! The Kanji characters on the  guys’ version mean “fire”, but we also have a version for our female rider,  featuring an all-new Burnout cartoon character.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2763276324/" title="Nakamura Firehawka by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3122/2763276324_6da5509b5e_m.jpg" alt="Nakamura Firehawka" height="135" width="240" /></a><a href="http://www.flickr.com/photos/playstationblog/2762432631/" title="Nakamura Firehawkb by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3107/2762432631_432b1a90ab_m.jpg" alt="Nakamura Firehawkb" height="135" width="240" /></a></p>
<p>We’ve got more on bikes from their Japanese creator – Yuta Nakamura – in our  next video podcast, and of course our website – <a href="http://criteriongames.com/">www.criteriongames.com</a></p>
<p>Burnout Paradise. Always changing.</p>
]]></content:encoded>
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		<title>Bionic Commando: Rearmed and Street Fighter Alpha</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/bionic-commando-rearmed-and-street-fighter-alpha</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/bionic-commando-rearmed-and-street-fighter-alpha#comments</comments>
		<pubDate>Thu, 14 Aug 2008 15:47:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

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		<category><![CDATA[bionic commando rearmed]]></category>

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		<description><![CDATA[&#160;

Hey my friends, this is John D from Capcom.  I’m pleased and honored to announce that Bionic Commando: Rearmed  will become available on the PlayStation Store today  for only $9.99! Ben Judd, producer extraordinaire, is so excited for this  release that his head’s going to explode. And speaking of exploding heads [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0px; font-size: 13px; color: #000000; line-height: 140%; font-family: Georgia,Helvetica,Arial,Sans-Serif">&nbsp;</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2760925902/" title="Bionic Commando: Rearmed by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3138/2760925902_5d034a2b39.jpg" alt="Bionic Commando: Rearmed" height="281" width="500" /></a></p>
<p>Hey my friends, this is <a href="http://blog.us.playstation.com/author/jdiamonon/">John D</a> from Capcom.  I’m pleased and honored to announce that <a href="http://www.bioniccommando.com/us/age_gate">Bionic Commando: Rearmed</a>  will become available on the <a href="http://www.us.playstation.com/PS3/Store/50363">PlayStation Store </a>today  for only $9.99! Ben Judd, producer extraordinaire, is so excited for this  release that his head’s going to explode. And speaking of exploding heads (if  you don’t get this reference, buy the game), here’s his very informative blog he  prepared for all you PS fans:</p>
<blockquote><p>Hello again fine folks of the PlayStation Blog. All good things must come to  an end and with <a href="http://blog.us.playstation.com/tag/bionic-commando/">Rearmed </a>arriving  on the scene we need to finish out our all-too-short time here.</p>
<p>So by now you’ve seen <a href="http://ps3.ign.com/articles/897/897994p1.html">the reviews</a> and know  EXACTLY what you are getting into. I would say that Bionic Commando Rearmed  isn’t just an homage to a classic 2D game with a very innovative swing mechanic,  but it’s a piece of where games started. For those who have never played a 2D  game, for those who miss the classic “gamey” type games of old, for those just  looking for an experience that is certainly worth your 10 dollars - Bionic  Commando is it.</p>
<p>Even if you don’t have much interest in these types of games, I would ask you  to try out the demo and decide for yourself. However, even if it’s a day one  purchase for you, I would ask you to spend a little time to visit the <a href="http://www.bioniccommando.com/">Bionic Commando Community Site</a> and  introduce yourself. There are lots of fans of the game to share your grueling  challenge room stories with, people in your area that you may be able to hook up  with for a night of wild multiplayer action, and just an all around great  community.</p>
<p>Bionic Commando is a game that I want as many people to play as possible, so  it was very important to get a PSN version out the door for all of the Sony fans  out there. And although I think it’s important to deliver the same experience to  everyone, that doesn’t mean you can’t add in a few little things here and there  to keep it interesting. So, one of the surprises is that the PSN version of  Bionic Commando has an exclusive challenge room that you can only play on the  PSN version of the game. It may not be the biggest of surprises, but we have  tried to give a little something to the PSN users that they can keep to  themselves. And with how hard this challenge stage is, it will certainly make  for bragging rights!</p></blockquote>
<p><span id="more-1138"></span></p>
<blockquote><p><strong>PS Update #1: Generalissimo Killt</strong><br />
The charismatic leader  of the Imperials, the self-styled “Generalissimo” Killt, is a former member of  the FSA armed forces who became corrupted by the teachings of the long-dead  dictator known as The Leader. Seeking to spread fascism across first the FSA,  and then the world, Killt stumbled upon the blueprints for the ultimate doomsday  weapon, known as Project Albatross, which had been created by a 20th century  superpower that never survived to see it realized.</p>
<p>With the Albatross plans in his grasp, Killt sprung a surprise attack on the  FSA, but the size of his forces compared to the might of the FSA means the  conflict will be short-lived - unless the Imperials can activate the Albatross  in time…</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2760233239/" title="Bionic Commando by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3166/2760233239_8c6c5b8560.jpg" alt="Bionic Commando" height="500" width="357" /></a></p>
<p><strong>Medals</strong><br />
The FSA awards Medals to only the bravest soldiers  for outstanding service above and beyond the call of duty. There are 12 medals  to collect in total, with something to suit every type of soldier, from brawlers  to thinkers.</p>
<p><strong>Medal #4: Faster Than a Speeding Bullet</strong><br />
The Bionic Arm is  a true utility device – not only does it provide many forms of attack and a  nifty method of transportation, but thanks to the wonders of 2 dimensions it can  also be used to defend yourself. Time your firing of the Bionic Arm’s grappling  hook just right and you can stop the Imperials’ mysteriously slow-traveling  bullets in mid-air! All you have to do get this Medal is to repeat that not  once, not twice, but 100 times.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2760925550/" title="Bionic Commando: Rearmed by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2192/2760925550_807104446e_s.jpg" alt="Bionic Commando: Rearmed" height="75" width="75" /></a></p>
<p><strong>Super Joe’s Machine Gun</strong><br />
This legendary firearm is a  prototype weapon developed by Super Joe himself. With all-round damage  capability, a tremendous fire rate and seemingly unlimited ammo, this gun is  perfect for clearing your way through the Imperial hordes. Only two things  prevent Super Joe’s Machine Gun from being the perfect weapon – it requires a  short reload period after each intense burst of fire, and nobody knows where Joe  placed the prototype before he was captured by the Imperials. If you want to get  your hands on this weaponry, your only option is to locate Joe.</p></blockquote>
<p>John D again. I usually play and finish the games I work on. Not this one. I  want to wait until the game launches, so I can enjoy every minute. I’ve played  parts of this game and it really is that good.</p>
<p>So I’ve been hinting for quite some time that we have something in store for  you PS <a href="http://www.streetfighter.com/">Street Fighter</a> fans. Well,  I’m happy to announce that <a href="http://en.wikipedia.org/wiki/Street_Fighter_Alpha">Street Fighter  Alpha</a> is available today in the PSone Classics section of the store for  $5.99! Some of you may be asking, “Come on John D, was that’s it?” Um, if I say  more, the PR team will kick my a$$, so I’ll leave it as a <a href="http://www.imdb.com/title/tt0832266/">definitely, maybe</a>. (Eh, my  girlfriend made me watch that. It wasn’t that bad, shhh!)</p>
<p>As always, I’ll try my best to answer your questions and comments. I’ll be  back to give you updates on <a href="http://shop.capcom.com/servlet/ControllerServlet?Action=DisplayProductDetailsPage&amp;Env=BASE&amp;Locale=en_US&amp;SiteID=capcomus&amp;productID=105180200">Age  of Booty</a>, our strategic pirate party game, and <a href="http://en.wikipedia.org/wiki/Mega_Man_9">Mega Man 9</a>, the next  installation of the classic series in 8-bit glory!</p>
<p>Till next time! Go-GO-Go-Bionic!</p>
]]></content:encoded>
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		<title>Pain Trophies</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/pain-trophies</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/pain-trophies#comments</comments>
		<pubDate>Fri, 08 Aug 2008 16:01:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/pain-trophies</guid>
		<description><![CDATA[Hello everyone it’s Travis Williams, PAIN Producer, again and  I wanted to take some time to tell you about the new PlayStation Network  Trophies being added to PAIN  Downtown.

The last trophy I ever “earned” was in ROTC. That was way back in High School  (tragic I know). So, I have been [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone it’s <a href="http://blog.us.playstation.com/author/twilliams/">Travis Williams</a>, <a href="http://www.us.playstation.com/PS3/Games/PAIN">PAIN</a> Producer, again and  I wanted to take some time to tell you about the new PlayStation Network  Trophies being added to <a href="http://blog.us.playstation.com/2008/06/18/new-updates-bring-the-pain/">PAIN  Downtown</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2742069547/" title="scr0005 copy by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3061/2742069547_50af4f4c02.jpg" alt="scr0005 copy" height="281" width="500" /></a></p>
<p>The last trophy I ever “earned” was in ROTC. That was way back in High School  (tragic I know). So, I have been really excited to see PlayStation 3 trophies  make their way into games both old and new. It’s a new way to show your  “ePump-a-tude”. PAIN already features internal trophies that make the modes  challenging. That’s why it’s so awesome to get to make a whole new set of  trophies. Here’s a list of some of the Trophies you will see next month. If the  names seem sophomoric or juvenile to you, then you clearly haven’t been playing  PAIN enough. That’s kinda “How We Do.”</p>
<p>To answer some questions before they come up…</p>
<blockquote><p><strong>Q: When will Trophies be available for  PAIN?</strong><br />
<strong>A:</strong> When the <a href="http://www.us.playstation.com/Media/Trailer/17569/PAIN_E3_2008_Amusement_Park_Trailer">Amusement  Park</a> ships on 9-4-2008 we will update PAIN to include trophies.</p>
<p><strong>Q: When does Amusement Park ship?</strong><br />
<strong>A:</strong>  Duh</p>
<p><strong>Q: Are Trophies retroactive?</strong><br />
<strong>A: </strong>Most of  the trophy requirements are new so we haven’t tracked your progress until now.  Some work you will get credit for.</p>
<p><strong>Q: Are you CRAZY?!</strong><br />
<strong>A:</strong> Yes… Yes I am.</p></blockquote>
<p>So here they are…a “somewhat” complete list of PAIN Downtown Trophies. I say  “somewhat” because PAIN keeps getting bigger and bigger. There are more trophies  for the Amusement Park, but I’ll talk about them some other time.</p>
<h3>PAIN Trophies</h3>
<p><strong>Gold Trophies</strong></p>
<ul>
<li><em>Affliction Addiction</em>: Get one billion points (Good Luck)</li>
</ul>
<p><strong>Silver Trophies</strong></p>
<ul>
<li><em>Dude Abides</em>: Use “The Dude” to score 50 Strikes in Bowling</li>
</ul>
<p><strong>Bronze Trophies</strong></p>
<ul>
<li><em>10 Mill Club</em>: Get “PAIN in the Park” and “D-Town Destruction”</li>
<li><em>Harder Dick’s Balls</em>: Get all of Dick’s Balls in the Block Party  Dumpster without resetting<br />
(Heh heh heh) I really need adult supervision.</li>
<li><em>D-Town Destruction</em>: Get 10,000,000 score in PAINdemonium and  Aftermath</li>
<li><em>Combo Mambo</em>: Get 20x Combo in PAINdemonium, Aftermath, Block Party  and Demolition</li>
<li><em>Attention Spam</em>: Get every type of PAIN (Groin, Head, Arm, Hand,  Leg, Foot and Body) combo in PAINdemonium, Aftermath, Block Party and Demolition</li>
</ul>
<h3>PAIN Add-on Character Trophies</h3>
<ul>
<li><em>Trill</em>: Get PAINful Tosser Trophy with Scurv Dogg or Hung Lo</li>
<li><em>Grenade-A-Maid</em>: Get Exploded 500 times with any female launchable  character.</li>
</ul>
<p>That’s it for now… We’re going to be releasing a lot of information in the  coming weeks about the Amusement Park. New modes, new launchable characters and  the brand new PAINLabs. When you have some time mosey on over to <a href="http://www.painps3.com/">www.painps3.com</a> that’s where you’ll get more  info on all the new content!</p>
<p>Peace!</p>
]]></content:encoded>
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		<title>SOCOM: Confrontation public beta info revealed</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/socom-confrontation-public-beta-info-revealed</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/socom-confrontation-public-beta-info-revealed#comments</comments>
		<pubDate>Thu, 07 Aug 2008 16:13:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/socom-confrontation-public-beta-info-revealed</guid>
		<description><![CDATA[You’ve been asking about this for some time, and now we’re happy to share the  info: the SOCOM:  U.S. Navy SEALs Confrontation public beta deploys in September.
Those of you who purchased Episode  1 of Qore (or subscribed) will join the fray Monday, September 8th. Those of  you that pre-order the full [...]]]></description>
			<content:encoded><![CDATA[<p>You’ve been asking about this for some time, and now we’re happy to share the  info: the <a href="http://www.us.playstation.com/PS3/Games/SOCOM_U_S_Navy_SEALs_Confrontation">SOCOM:  U.S. Navy SEALs Confrontation</a> public beta deploys in September.</p>
<p>Those of you who purchased <a href="http://blog.us.playstation.com/2008/06/03/introducing-qore-taking-you-behind-the-curtain-with-playstation/">Episode  1 of Qore</a> (or subscribed) will join the fray Monday, September 8th. Those of  you that pre-order the full game can get started a week earlier.</p>
<p>Pre-order from where? How long does the beta last? How many friends can you  share your beta with? (Yes, I said “share!”) The good folks at <a href="http://socom.us.playstation.com/">SOCOM.com</a> have the answers you’re  looking for.</p>
]]></content:encoded>
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		<item>
		<title>More PlayStation Downloads - PlayStation Store Update</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/more-playstation-downloads-playstation-store-update</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/more-playstation-downloads-playstation-store-update#comments</comments>
		<pubDate>Thu, 07 Aug 2008 16:03:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

		<category><![CDATA[PSP News]]></category>

		<category><![CDATA[PSP Updates]]></category>

		<category><![CDATA[Playstation Portable Network]]></category>

		<category><![CDATA[free playstation downloads]]></category>

		<category><![CDATA[free psp downloads]]></category>

		<category><![CDATA[psp demos]]></category>

		<category><![CDATA[psp gameplay downloads]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/more-playstation-downloads-playstation-store-update</guid>
		<description><![CDATA[To download these games to your PSP, navigate to http://store.playstation.com.
Qore Digital Magazine
Qore  Episode 03: August, 2008 ($2.99 Issue, $24.99 Annual  Subscription)
Episode 03 of Qore: Presented by the PLAYSTATION  Network goes way deep into upcoming games featuring DC Super Heroes and includes  an exclusive invitation to the Resistance 2 beta, some great [...]]]></description>
			<content:encoded><![CDATA[<p>To download these games to your PSP, navigate to <a href="http://store.playstation.com/">http://store.playstation.com</a>.</p>
<h3>Qore Digital Magazine</h3>
<p><strong><a href="http://blog.us.playstation.com/2008/08/06/qore-episode-3-hits-psn-tomorrow/">Qore  Episode 03: August, 2008</a> ($2.99 Issue, $24.99 Annual  Subscription)</strong><br />
Episode 03 of Qore: Presented by the PLAYSTATION  Network goes way deep into upcoming games featuring DC Super Heroes and includes  an exclusive invitation to the Resistance 2 beta, some great artwork, mini-games  and a few other surprises.<br />
File size: 1.34 GB</p>
<p><strong>- Qore Annual Subscribers will be invited to the beta under  “Premiere” status and be given early access.<br />
- Qore Ep 03 (single Episode)  purchasers will be guaranteed access to the beta at a later date.<br />
- All  invitations will be made via email/voucher - the beta WILL NOT be accessed  through the Qore download center.<br />
- There will be multiple programs and  methods to get access (or a chance to participate) in the Resistance 2 Online  Beta. Details to follow.</strong></p>
<h3>Add-on Game Content</h3>
<p><strong>Snakeball Team Mode ($1.99)</strong><br />
Snakeball is a funky,  futuristic sport set in a vibrant arena where you glide across the dazzling  disco floor on your hoversnake, collecting balls and scoring goals. Chaotic  action and energetic music bring together up to 8 players in entertaining online  matches for a fun, unique gameplay experience.<br />
Upgrade to Team Mode today to  buddy up and play with friends online or off for team-based gameplay fun!</p>
<p><strong>NASCAR 09 Montreal Track ($3.99)</strong><br />
The Gilles Villeneuve  Circuit in Montreal is the home of the NAPA Auto Parts 200 in the Nationwide  Series. This track is a long winding road course that will test the skills of  even the most seasoned driver.<br />
File size: 66.6 MB</p>
<p><strong>NASCAR 09 Skin Pack 1 ($2.49)</strong><br />
A collection of Sprint and  Nationwide alternate car skins from the 2008 NASCAR season featuring such paint  schemes as Carl Edwards’ Aflac, Dale Earnhardt Jr’s National Guard Camouflage,  Kyle Busch’s Snickers, and more.<br />
File size: 12.5 MB</p>
<p><strong>NASCAR 09 Skin Pack 2 ($2.49)</strong><br />
A collection of Sprint and  Nationwide alternate car skins from the 2008 NASCAR season featuring such paint  schemes as Jeff Gordon’s Pepsi, Kevin Harvick’s Platinum Pennzoil, Kyle Busch’s  Pedigree, and more.<br />
File size: 11.7 MB</p>
<p><strong>NASCAR 09 Skin Pack 3 ($2.49)</strong><br />
A collection of Sprint and  Nationwide alternate car skins from the 2008 NASCAR season featuring such paint  schemes as Dale Earnhardt Jr’s Silver and Black National Guard, Tony Stewart’s  Subway, Denny Hamlin’s FedEx Ground, and more.<br />
File size: 12.5 MB</p>
<p><strong>Guitar Hero III: Legends of Rock Interscope Track Pack  ($6.25)</strong><br />
“Carcinogen Crush” by AFI, “Tina” by Flyleaf, “Putting Holes  in Happiness” by Marilyn Manson, remixed by Nick Zinner For all song credits  please visit <a href="http://www.redoctane.com/">www.redoctane.com</a>.<br />
File  size: 32.6 MB</p>
<p><strong>Rock Band<br />
</strong>Build your Rock Band library by purchasing  these song game tracks. For song credits, visit <a href="http://www.rockband.com/">www.RockBand.com</a>.</p>
<ul>
<li>“Toxicity” - System of a Down ($1.99)</li>
<li>“B.Y.O.B” - System of a Down ($1.99)</li>
<li>“Rescue Me” - Buckcherry ($0.99)</li>
<li>“Face Down in the Dirt”- Mötley Crüe ($0.99)</li>
<li>“Life is Beautiful” – Sixx:A.M. ($0.99)</li>
<li>Crüe Fest Pack 2 ($2.99) - includes “Rescue Me” - Buckcherry, “Face Down in  the Dirt” - Mötley Crüe, and “Life is Beautiful” – Sixx:A.M.</li>
</ul>
<p>File sizes: 26.2 MB - 32.2 MB (singles), 76.4 MB (track pack)<br />
<span id="more-1043"></span></p>
<h3>Game Videos (free)</h3>
<p><strong>PlayStation Home E3 Video</strong><br />
Take a look at PlayStation  Home, the 3D social gaming community that allows PLAYSTATION 3 users to meet,  chat, plan, and launch into games.<br />
File size: x MB (SD), x MB (HD), x MB  (1080)</p>
<p><strong><a href="http://blog.us.playstation.com/2008/07/31/the-last-guy-is-here-to-rescue-you/">The  Last Guy</a> Behind The Scenes</strong><br />
You are the chosen one, and it is up  to you, a zombie from the Himalayas, the last survivors on earth by leading them  to safety through zombie-infested streets in this frantic, addictive game. Go  behind the scenes with this developer interview for an insight into the creative  and quirky personalities behind the game, as well as a look at their unique  studio in the Himalayas, complete with a company goat.<br />
File size: 587 MB  (HD)</p>
<p><strong>Star Wars: The Force Unleashed</strong><br />
The saga continues in the  newest HD trailer for Star Wars: The Force Unleashed which casts players as  Darth Vader’s “Secret Apprentice” and unveils new revelations about the Star  Wars galaxy.<br />
File size: 253 MB (HD)</p>
<p><strong>Tomb Raider: Underworld Trailer</strong><br />
Face a new level of  challenge and choice in this epic tomb raiding adventure. As fearless adventurer  Lara Croft explore exotic locations around the world, each designed with an  incredible attention to detail delivering a breathtaking high-definition visual  fidelity that creates a truly believable and absorbing world<br />
File size: 152  MB (HD)</p>
<p><strong>Madden NFL 09 E3 Trailer</strong><br />
The Madden NFL 09 E3 Trailer is  cut to Rev Theory’s “Hey Yeah”, and touches on just a few of the over 85 new  features and enhancements in Madden NFL 09.<br />
File size: 94 MB (HD)</p>
<p><strong>Madden NFL 20th Anniversary Video</strong><br />
Find out all the  details around the Madden NFL 20th Anniversary Collector’s Edition.<br />
File  size: 102 MB (HD)</p>
<p><strong>Madden NFL 09 Adaptability Trailer</strong><br />
Madden NFL 09 is the  first sports game that adapts to you! Learn how John Madden tests your skill  level. The game teaches you to become a better player if you are new to the  game, or if you are a seasoned player the game will add challenges. It adapts to  you!<br />
File size: 70 MB (HD)</p>
<p><strong>TNA iMPACT! Head to Head Trailer</strong><br />
“The Phenomenal” AJ  Styles goes head to head against The “Samoan Submission Machine” Samoa Joe in  Midway’s TNA iMPACT! Wrestling game coming September.<br />
File size: 166 MB  (HD)</p>
<p><strong>Dead Space Dev Diary #5: Creating Horror</strong><br />
The Dev team  talks about the techniques they use to make Dead Space one of the scariest games  of the year.<br />
File size: 309 MB (HD)</p>
<p><strong>Dead Space Animated Comic Issue #4 PG-13</strong><br />
The fourth issue  of the six part Dead Space Animated Comic Series created by Ben Templesmith and  Antony Johnston.<br />
File size: 270 MB (HD)</p>
<p><strong>AST Dew Tour - Greg Lutzka’s Road to Finals</strong><br />
Skate Park  athlete Greg Lutzka takes you behind the scenes at the Skate Park prelims on the  second stop of the AST Dew Tour, the Right Guard Open.<br />
File size: 86 MB (HD),  142 MB (1080)</p>
<p><strong>AST Dew Tour - One on one with James Foster</strong><br />
BMX Dirt  competitor James Foster talks to us about his 2007 success, what its takes to  have a BMX career and the key to winning at BMX Dirt on the AST Dew  Tour.<br />
File size: 97 MB (HD), 160 MB (1080)</p>
<p><strong>AST Dew Tour - PlayStation Pro Moments - 2</strong><br />
A Compilation  of the best tricks that were thrown down during the finals of BMX Vert, BMX  Dirt, Skateboard Park, Skateboard Vert and BMX Park at the AST Dew Tour’s Right  Guard Open in Cleveland, OH.<br />
File size: 40 MB (HD), 67 MB (1080)</p>
<p><strong>AST Dew Tour - Spinner looks to ‘08</strong><br />
BMX Park rider Mike  Spinner talks about his plans for 2008 and his plans to continue to progress the  sport.<br />
File size: 119 MB (HD), 196 MB (1080)</p>
<h3>PS3 Themes (free)</h3>
<p><strong><a href="http://blog.us.playstation.com/2008/08/07/want-into-the-playstation-home-closed-beta-test-heres-how-to-apply/">PlayStation  Home Theme</a></strong><br />
Customize your PS3 with a new PlayStation Home theme.  This theme allows you to change up the look of your background and XMB icons. Be  sure to download this new theme for a chance to participate in the PlayStation  Home Beta.<br />
File size: 4.02 MB</p>
<h3>PS3 Wallpaper (free)</h3>
<p><strong>Disgaea 3: Absence of Justice Wallpaper (x3)</strong><br />
Customize  the background of your PS3 system with this new Disgaea 3: Absence of Justice  Wallpaper.<br />
File sizes: 251 KB - 1.59 MB</p>
<p><strong>Tomb Raider: Underworld Mediterranean Shark Attack  Wallpaper</strong><br />
Customize the background of your PS3 system with this new  Tomb Raider: Underworld Mediterranean Shark Attack Wallpaper.<br />
File sizes: 244  KB - 1.05 MB</p>
<h3>PLAYSTATION Store for PC</h3>
<p>Here is this week’s content release for the PLAYSTATION Store for PC. To  download these games to your PSP, navigate to <a href="http://store.playstation.com/">http://store.playstation.com</a>. There,  you’ll find descriptions of the content and directions on how to get started.  For more on the PLAYSTATION Store for PC, please click <a href="http://blog.us.playstation.com/2007/11/20/introducing-the-playstation-store-for-pc">here</a>.</p>
<p><strong>Downloadable Games</strong><br />
* <a href="http://blog.us.playstation.com/2008/08/06/parlez-vous-talkman-travel-interactive-travel-guide-coming-to-psp/">Talkman  Travel</a>: Rome, Paris, Tokyo ($5.99 ea)</p>
<p><strong>Game Videos (free)</strong><br />
* Hot Shots Golf Open Tee 2 Videos  (x5)<br />
* Home Video</p>
<p>Hope you enjoy!</p>
]]></content:encoded>
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		<title>EYE OF JUDGMENT World Championships Begin Next Week</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/eye-of-judgment-world-championships-begin-next-week</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/eye-of-judgment-world-championships-begin-next-week#comments</comments>
		<pubDate>Wed, 06 Aug 2008 16:17:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

		<category><![CDATA[Playstation Portable Network]]></category>

		<category><![CDATA[eoj world championships]]></category>

		<category><![CDATA[eye of judgement]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/eye-of-judgment-world-championships-begin-next-week</guid>
		<description><![CDATA[As you may have seen last week via the THE EYE OF JUDGMENT Official Sites,  we announced the EOJ  World Championships beginning August 14th. The winner has the amazing  opportunity to get their image on an in-game card as well as compete with  Watanabe-san from the Japan studio.

The EOJ World Championships, [...]]]></description>
			<content:encoded><![CDATA[<p>As you may have seen last week via the <a href="http://myeyeofjudgment.com/?p=240">THE EYE OF JUDGMENT Official Sites</a>,  we announced the <a href="http://www.us.playstation.com/eyeofjudgment">EOJ</a>  World Championships beginning August 14th. The winner has the amazing  opportunity to get their image on an in-game card as well as compete with  Watanabe-san from the Japan studio.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2736001931/" title="Cardlist Yusuke Watanabe by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3169/2736001931_7714411d57.jpg" alt="Cardlist Yusuke Watanabe" height="281" width="500" /></a></p>
<p>The EOJ World Championships, the first official global THE EYE OF JUDGMENT  PLAYSTATION Network tournament, will start on <strong>Thursday, August 14th,  12:00AM PST</strong> and run for one week until <strong>Thursday, August 21st,  12:00AM PST</strong>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2736009203/" title="Profile Yusuke Watanabe by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3269/2736009203_0673afaa13.jpg" alt="Profile Yusuke Watanabe" height="281" width="500" /></a></p>
<p>This time, there are no special rules. You can play with your favorite deck  and take on the world!</p>
<p>You will still be able to play as many “Online Tournament” ranked matches as  you like until the tournament closes.</p>
<p>The prize for the overall winner is something really special: the winning  player will receive their own in-game card in ‘Deck Builder’ mode complete with  their name, picture (if the player wishes) and comments. This will be viewable  by all EOJ players for the ultimate champion’s prize!</p>
<p>The winner will also earn the right to play an online duel against the  creator of THE EYE OF JUDGMENT, Watanabe-san from Japan Studio. (This duel may  be made viewable by the public).</p>
<p>If you finish in the Top 10 players you can earn unique ranking titles for  eternal glory!</p>
<p>Taking part is easy, just follow these simple steps:</p>
<ul>
<li>Log in to PLAYSTATION Network and go online with THE EYE OF JUDGMENT in the  usual way from Thursday, August 14th, 12:00AM PST.</li>
<li>Select ‘Online Tournament’ from the Online mode select screen.</li>
<li>Players will be matched up with another player to battle just the same as  the regular way of Ranked Match.</li>
<li>That’s it – You’re entered into the tournament!</li>
</ul>
<p>Any points you earn from playing “Online Tournament” ranked matches before  the close of the tournament will contribute to your position on the tournament  leaderboard. The tournament scoring system is exactly the same as that used for  regular online ranked matches. Please note that tournament matches do not  contribute towards your regular ranking.</p>
<p>Good luck to you all and please remember, play fair, have fun and may the  best player win!</p>
]]></content:encoded>
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		<item>
		<title>Interactive Talkman Travel Guide Coming to PSP</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/talkman-travel-guide-psp</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/talkman-travel-guide-psp#comments</comments>
		<pubDate>Wed, 06 Aug 2008 16:15:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

		<category><![CDATA[Playstation Portable Network]]></category>

		<category><![CDATA[psp talkman travel guide]]></category>

		<category><![CDATA[psp travel guide]]></category>

		<category><![CDATA[talkman psp]]></category>

		<category><![CDATA[talkman travel guide]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/talkman-travel-guide-psp</guid>
		<description><![CDATA[The PlayStation Portable is great for making a long plane or car ride go by  faster. Starting this Thursday, Talkman Travel transforms your PSP into an  indispensible tool once you reach your destination.


Talkman Travel serves as an interactive pocket tour guide for tourists  traveling to Tokyo, Paris or Rome. This will really [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0px; font-size: 13px; color: #000000; line-height: 140%; font-family: Georgia,Helvetica,Arial,Sans-Serif">The PlayStation Portable is great for making a long plane or car ride go by  faster. Starting this Thursday, Talkman Travel transforms your PSP into an  indispensible tool once you reach your destination.
</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2739256792/" title="Talkman Travel map by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3234/2739256792_7e087f2768_o.jpg" alt="Talkman Travel map" height="272" width="480" /></a></p>
<p>Talkman Travel serves as an interactive pocket tour guide for tourists  traveling to Tokyo, Paris or Rome. This will really help you “break the ice”  with the locals in each of the destinations, with accurate linguistic support in  Japanese, French or Italian.</p>
<p>So how does Talkman Travel help you in these world cities?</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2739256780/" title="Talkman Travel Tokyo by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3087/2739256780_57576fc1be_o.jpg" alt="Talkman Travel Tokyo" height="272" width="480" /></a></p>
<p><strong>How do you say???</strong></p>
<p>For those of you who didn’t take your foreign language classes seriously,  Talkman Travel comes to your rescue.</p>
<p>For each of the titles, Talkman Travel provides you a list of roughly 150  pre-selected phrases tourists are likely to use on their vacations. Sentences  such as “Where is the tourist information desk?” or “Where is this restaurant?”  or even “Where is the restroom?” All sentences can be translated into the  respective languages at the push of a button. Push the button again, and the PSP  will provide the audio for you as well. Suggested sentences are provided for  likely situations involving dining, sightseeing and shopping.<br />
<span id="more-1004"></span><br />
<a href="http://www.flickr.com/photos/playstationblog/2738417111/" title="Talkman Travel Rome by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3284/2738417111_eb9ab247db_o.jpg" alt="Talkman Travel Rome" height="272" width="480" /></a></p>
<p><strong>Pictures</strong></p>
<p>Along with the linguistic support, Talkman Travel contains pre-selected photo  archives targeted at the likely interests for tourists traveling to Tokyo, Paris  or Rome. Each of the photos are also accompanied by detailed descriptions of  their significance.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2738417121/" title="Talkman Travel Rome by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3014/2738417121_ae4d502730_o.jpg" alt="Talkman Travel Rome" height="272" width="480" /></a></p>
<p><strong>Pick-up lines</strong></p>
<p>Okay, maybe this sounds a little bit cheesy, but you never know.</p>
<p>We have kept the phrases to a reasonable level (to keep you out of trouble)  with suggested phrases such as “May I sit next to you?” or “Let’s take a picture  together!” Use of these phrases along with the mini-games included in Talkman  Travel, could possibly bring you closer to that cute girl or guy you just saw at  the cafe in Paris, the gardens in Tokyo, or near that pizzeria in Rome.</p>
<p><strong>Mini-games</strong></p>
<p>There are a total of three mini-games that can be played with yourself and  with a local you just met. Use them in conjunction with the pick-up lines  explained above!</p>
<p>In a nutshell, Talkman Travel is an interactive pocket tour guide and an  awesome communication tool for the jet set traveller. This is an experience you  just can’t get from a standard tourist guide book!</p>
<p>Talkman Travel comes to the PSN this Thursday, August 7th at $5.99 per  city.</p>
<p><img src="http://feeds.feedburner.com/%7Er/PSBlog/%7E4/357649454" height="1" width="1" /></p>
]]></content:encoded>
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		<title>Want into the PlayStation Home Closed Beta Test? Here’s How to Apply</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/want-into-the-playstation-home-closed-beta-test-here%e2%80%99s-how-to-apply</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/want-into-the-playstation-home-closed-beta-test-here%e2%80%99s-how-to-apply#comments</comments>
		<pubDate>Wed, 06 Aug 2008 16:12:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Events]]></category>

		<category><![CDATA[PSP News]]></category>

		<category><![CDATA[Playstation Portable Network]]></category>

		<category><![CDATA[apply for beta testing]]></category>

		<category><![CDATA[how to become a beta tester]]></category>

		<category><![CDATA[playstation beta tester]]></category>

		<category><![CDATA[psp beta tester]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/want-into-the-playstation-home-closed-beta-test-here%e2%80%99s-how-to-apply</guid>
		<description><![CDATA[Today we’re announcing the expansion of our closed beta test for PlayStation  Home to begin at the end of the month.

Later today, the PLAYSTATION Store will be updated with a PlayStation Home  theme. By downloading the theme, users are submitting an application to join the  PlayStation Home Beta test community. We will [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0px; font-size: 13px; color: #000000; line-height: 140%; font-family: Georgia,Helvetica,Arial,Sans-Serif">Today we’re announcing the expansion of our closed beta test for PlayStation  Home to begin at the end of the month.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2741114381/" title="Home Theme by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3200/2741114381_0d8ac2b40c.jpg" alt="Home Theme" height="281" width="500" /></a></p>
<p>Later today, the PLAYSTATION Store will be updated with a PlayStation Home  theme. By downloading the theme, users are submitting an application to join the  PlayStation Home Beta test community. We will be using a variety of criteria  including activity on the PLAYSTATION Network to determine eligibility for the  Beta community. Existing beta testers have automatically qualified to be part of  the expanded beta.</p>
<p>We’re really excited about this milestone and want our most loyal fans to be  a part of the evolution of PlayStation Home.</p>
<p>In Europe, <a href="http://uk.playstation.com/home/">SCEE</a> is also  beginning their expanded closed beta, directly targeting consumers who have been  most active on PLAYSTATION Network and PLAYSTATION Store. SCEE will be in email  contact with their PSN audience very shortly.</p>
<p>Let us know what you think.</p>
<p><img src="http://feeds.feedburner.com/%7Er/PSBlog/%7E4/358643135" height="1" width="1" /></p>
]]></content:encoded>
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		<item>
		<title>More BioShock Trophy Details</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/more-bioshock-trophy-details</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/more-bioshock-trophy-details#comments</comments>
		<pubDate>Mon, 04 Aug 2008 16:18:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

		<category><![CDATA[Playstation Portable Network]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/more-bioshock-trophy-details</guid>
		<description><![CDATA[There have been many  questions regarding the trophy system in BioShock for the PLAYSTATION 3, and  we are glowing from the attention. As some of the trophy criteria noted in our  last post seemed familiar, some drew the conclusion that the PS3 wouldn’t have  unique trophies. That is not the case.
As [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/2731786927/" title="BIOSHOCK PS3 BOX ART by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3239/2731786927_15e9469300.jpg" alt="BIOSHOCK PS3 BOX ART" height="500" width="432" /></a>There have been <a href="http://blog.us.playstation.com/2008/07/21/bioshock-ps3-trophies-confirmed-detailed/">many  questions</a> regarding the trophy system in BioShock for the PLAYSTATION 3, and  we are glowing from the attention. As some of the trophy criteria noted in our  last post seemed familiar, some drew the conclusion that the PS3 wouldn’t have  unique trophies. That is not the case.</p>
<p>As BioShock for the PLAYSTATION 3 continues its ascent from the depths we  have assembled new information regarding the trophies that will be available to  players. Specifically, we have new intelligence on the trophies which are unique  to BioShock for the PLAYSTATION 3.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2731786993/" title="rosie market by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3272/2731786993_f9d4c5277d_m.jpg" alt="rosie market" height="135" width="240" /></a> <a href="http://www.flickr.com/photos/playstationblog/2731786953/" title="sad little sis by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3092/2731786953_f3e6e0c0d9_m.jpg" alt="sad little sis" height="135" width="240" /></a></p>
<p>“A Man Chooses” is the first of these golden trophies and is reserved for  those with the courage to complete Survivor difficulty. Its name is meant, in  the words of Andrew Ryan, father of <a href="http://www.2kgames.com/cultofrapture/home.html">Rapture</a>, to remind you  that a man chooses because in Survivor mode every choice could mean the  difference between life and death.</p>
<p>The final trial for any committed BioShock player is “I Chose The  Impossible”. This trophy is named appropriately as attaining it will make even  the most self-assured gamesman into a shaking leaf. To make this your own, you  must complete BioShock on Survivor difficulty with the Vita-Chambers turned  off.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2731787039/" title="DLC Ferris by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3264/2731787039_b50045dfe4.jpg" alt="DLC Ferris" height="281" width="500" /></a></p>
<p>Each of these shining treasures can only be found on the PLAYSTATION 3. So  tense up your trigger finger and polish your diving helmet, you will need them  at the ready.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Free Resistance 2 Beta Codes</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/free-resistance-2-beta-codes</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/free-resistance-2-beta-codes#comments</comments>
		<pubDate>Wed, 09 Jul 2008 05:18:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/free-resistance-2-beta-codes</guid>
		<description><![CDATA[You could get the latest edition of GamePro for your free Resistance 2 Beta codes, or you could go to GetAWarJob.com and fill out the ENLISTMENT FOR MILITARY SERVICES form. It&#8217;s a SONY website. You get a funky T - E - L - E - C - O - R - R - E [...]]]></description>
			<content:encoded><![CDATA[<p>You could get the latest edition of <a href="http://www.gamepro.com/news.cfm?article_id=196168" target="_blank" title="GamePro shows full Resistance 2 cover...with a surprise | PS3 News | GamePro.com">GamePro</a> for your free Resistance 2 Beta codes, or you could go to <a href="http://www.getawarjob.com/">GetAWarJob.com</a> and fill out the ENLISTMENT FOR MILITARY SERVICES form. It&#8217;s a SONY website. You get a funky T - E - L - E - C - O - R - R - E - S - P - O - N - D - E - N - C - E auto-email reply telegraph-style with a verify link. And then, you wait&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sony Files Patents for Touch Screen and Motion Sensing Hardware</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/sony-files-patents-for-touch-screen-and-motion-sensing-hardware</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/sony-files-patents-for-touch-screen-and-motion-sensing-hardware#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:35:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/sony-files-patents-for-touch-screen-and-motion-sensing-hardware</guid>
		<description><![CDATA[In a patent application approved June 26, Sony has revealed details about a
possible successor to the PSP. The two separate patents discuss a
motion-sensing device that may function as a handheld gaming device or a
contoller input with Wii-like capabilities.
One patent outlines a  strange type of screen that contains &#8220;tactile pixels&#8221;,
capable of being both  stimulated [...]]]></description>
			<content:encoded><![CDATA[<p>In a patent application approved June 26, Sony has revealed details about a<br />
possible successor to the PSP. The two separate patents discuss a<br />
motion-sensing device that may function as a handheld gaming device or a<br />
contoller input with Wii-like capabilities.</p>
<p>One patent outlines a  strange type of screen that contains &#8220;tactile pixels&#8221;,<br />
capable of being both  stimulated by touch and providing physical feedback to<br />
the player. The  highly-technical patent seems to describe a touch screen<br />
that touches you  back!</p>
<p>&#8220;The device may comprise a case having one or more major surfaces;  a touch<br />
screen disposed on one of the major surfaces, the touch screen; a  processor<br />
operably coupled to the touch screen; and one or more tactile  pixels<br />
disposed proximate the touch screen. Each of the tactile pixels  includes an<br />
actuatable portion coupled to an actuator and a sensor. The  actuator and<br />
sensor are coupled to the processor. The actuator is configured  to actuate<br />
in response to instructions from the processor and the sensor is  configured<br />
to generate signals as inputs to one or more programs executed by  the<br />
processor when pressure is applied to the actuatable portion.&#8221;<br />
The  patent states that this technology could be used in a &#8220;game device,<br />
phone,  portable media player, email device, web browser device or navigation<br />
device&#8221;. Since the current PSP is all of these things, it makes sense that<br />
this patent could provide clues about what the successor to the PSP will<br />
look and feel like.</p>
<p>The second patent of interest is for a handheld  device that &#8220;recognizes<br />
gestures&#8221;. This could describe a component of a  device that will include the<br />
tactile touch function covered in the first  patent.</p>
<p>Both patents seem to point toward a multi-featured handheld  device that<br />
takes input via touch screen, feeds tactile information back to  the user,<br />
and recognizes motion as a form of input. In other words, this is  what you<br />
would get if you crossed the three most popular electronic consume  products:<br />
the Wii, the DS and the iPhone.</p>
<p>By Kris Erickson</p>
]]></content:encoded>
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		<title>Firmware (v.2.40) Walkthrough Part 2: Trophies</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/firmware-v240-walkthrough-part-2-trophies</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/firmware-v240-walkthrough-part-2-trophies#comments</comments>
		<pubDate>Mon, 30 Jun 2008 11:00:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/firmware-v240-walkthrough-part-2-trophies</guid>
		<description><![CDATA[Hello again, everyone! Very  recently, we demonstrated a major new function enabled in PLAYSTATION 3  firmware v2.40: XMB access in-game. But that’s only part of the story, as the  next system software update also introduces the Trophy system to the PS3. This  video demonstration shows the system in action.
Super  Stardust [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0px; font-size: 13px; color: #000000; line-height: 140%; font-family: Georgia,Helvetica,Arial,Sans-Serif">Hello again, everyone! <a href="http://blog.us.playstation.com/2008/06/29/firmware-v240-walkthrough-part-1-the-xmb/">Very  recently</a>, we demonstrated a major new function enabled in PLAYSTATION 3  firmware v2.40: XMB access in-game. But that’s only part of the story, as the  next system software update also introduces the Trophy system to the PS3. This  video demonstration shows the system in action.</p>
<p><embed src="http://www.viddler.com/simple/f821abde/" name="viddler_f821abde" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="327" width="545"></embed><a href="http://www.us.playstation.com/PS3/Games/Super_Stardust_HD">Super  Stardust HD</a>, a PLAYSTATION Network-exclusive released in June 2007, will be  the first game to leverage Trophies and will offer a variety of trophies. Trophy  support in Super Stardust HD will be available for first-time users who purchase  the game soon after firmware v2.40 is released, while those who previously  purchased and downloaded the title will be prompted to install a free patch.</p>
<p>PS3 users can expect to see additional games bringing Trophies support to  their feature sets through 2008 and beyond, providing even greater opportunity  to showcase their accomplishments and compete with friends. The following  first-party games are also slated to offer Trophy support:</p>
<ul>
<li>BUZZ! Quiz TV</li>
<li>LittleBigPlanet</li>
<li>MotorStorm Pacific Rift</li>
<li>NBA 09 - PS3</li>
<li>PAIN</li>
<li>PixelJunk Eden</li>
<li>Resistance 2</li>
<li>SOCOM: U.S. Navy SEALs Confrontation</li>
<li>Warhawk</li>
</ul>
<p>To further emphasize the community aspects of this system software update,  the amount of people you can add to your PSN friends list has been doubled, to  100.</p>
<p>The update also adds a mini-control panel that you can use while playing  music and an internet search feature <a href="http://www.google.com/">powered by  Google</a> that allows you to initiate search directly from the XMB (similar to  <a href="http://blog.us.playstation.com/2008/06/16/psp-playstation-portable-v400-update/">what  we added to the PSP recently</a>). In addition, when you’re using the XMB or  accessing the XMB from in-game, the current time and date will be displayed in  the upper right hand corner. There are a few more minor enhancements included in  this update, once the update is live you’ll be able to read about them <a href="http://www.us.playstation.com/PS3/About/SystemUpdate">here</a>.</p>
<p>Firmware v2.40 will become available for download on July 2nd. We hope you  enjoy these much-requested features, and look forward to your feedback.</p>
<p><img src="http://feeds.feedburner.com/%7Er/PSBlog/%7E4/323192267" height="1" width="1" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Firmware (v.2.40) Walkthrough Part 1: the XMB</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/firmware-v240-walkthrough-part-1-the-xmb</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/firmware-v240-walkthrough-part-1-the-xmb#comments</comments>
		<pubDate>Mon, 30 Jun 2008 05:56:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP News]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/firmware-v240-walkthrough-part-1-the-xmb</guid>
		<description><![CDATA[Hi everyone! We know you’re all patiently waiting for the next PS3 firmware  update, v2.40, which includes XMB  access in-game and Trophy support. The good news is that it’s coming soon,  and you can now see how accessing the XMB from in-game will work in this video  demo.
Shortly, we’ll be posting [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone! We know you’re all patiently waiting for the next PS3 firmware  update, v2.40, which includes <a href="http://blog.us.playstation.com/2008/06/17/firmware-v236-coming-soon-v240-to-include-trophies-in-game-xmb/">XMB  access in-game and Trophy support</a>. The good news is that it’s coming soon,  and you can now see how accessing the XMB from in-game will work in this video  demo.</p>
<p style="margin: 0px; font-size: 13px; color: #000000; line-height: 140%; font-family: Georgia,Helvetica,Arial,Sans-Serif"><embed src="http://www.viddler.com/simple/1ffb1ce3/" name="viddler_1ffb1ce3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="327" width="545"></embed>Shortly, we’ll be posting another video here on the PlayStation.Blog that  shows the Trophy feature in action for the first time. At that time we’ll  provide even more details on how firmware v2.40 will enhance your PLAYSTATION 3  experience.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Make PSP themes</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/how-to-make-psp-themes</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/how-to-make-psp-themes#comments</comments>
		<pubDate>Fri, 20 Jun 2008 15:40:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Hacks]]></category>

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		<category><![CDATA[download psp theme toolbox]]></category>

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		<category><![CDATA[make your own psp themes]]></category>

		<category><![CDATA[psp theme toolbox]]></category>

		<category><![CDATA[psp theme toolbox instructions]]></category>

		<category><![CDATA[psp themes]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/how-to-make-psp-themes</guid>
		<description><![CDATA[Here’s what you’ll need to make your own PSP themes:

a computer that runs Windows
a digital image editing program
the “PSP Theme Toolbox”
a little bit of time

First thing you need to do is download the “PSP Theme Toolbox” zipped  file. You can unzip it anywhere, but if you’ll be doing a lot of Themes or  [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s what you’ll need to make your own PSP themes:</p>
<ul>
<li>a computer that runs Windows</li>
<li>a digital image editing program</li>
<li>the “<a href="http://www.mediafire.com/?gjznumcej06">PSP Theme Toolbox</a>”</li>
<li>a little bit of time</li>
</ul>
<p>First thing you need to do is download the <a href="http://www.mediafire.com/?gjznumcej06">“PSP Theme Toolbox” zipped  file</a>. You can unzip it anywhere, but if you’ll be doing a lot of Themes or  want to use the pre-made default while going through this walkthrough, you’ll  have to extract it directly to your C:\ drive (C:\PSP Theme Toolbox\).</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2595555203/" title="PSP Theme Toolbox by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3268/2595555203_220b15fcee.jpg" alt="PSP Theme Toolbox" height="295" width="500" /></a></p>
<p>_____________________</p>
<p>In the “<strong>Toolbox</strong>”, you’ll find:</p>
<ul>
<li>Icons and Wallpaper templates</li>
<li>“PSP Custom Theme Converter” program</li>
<li>Default Project saved as a “.txt” file</li>
<li>“How To” Basics and Advanced Walkthroughs</li>
<li>Layered PhotoShop template of icons</li>
<li>Unlike for <a href="http://blog.us.playstation.com/2008/06/06/how-to-make-your-own-ps3-themes/">PS3  Themes</a>, there is an actual program so you won’t have to be worrying about  XML code or funky compiler programs.</li>
<li>Open the program (PSPCustomThemeConverter.exe) and we’ll go though it,  tab-by-tab.</li>
</ul>
<p><strong>NOTE:</strong> If you’d like to see a working example of each item,  go to “File\Open” and select “PSPTheme_default.txt”. This will only work if  you’ve extracted the Toolbox to your C:\ drive because of the way the project  file links to the associated images.</p>
<p><span id="more-596"></span></p>
<p>The first tab is the “<strong>Information</strong>” Tab.</p>
<ul>
<li>Put the name of your Theme or its description in the “Title” space.</li>
<li>The “Product ID” is where you assign what the Theme is associated to, e.g.  Game, Anime, Movie, etc.</li>
<li>The “Version” is helpful if you want to do keep track of multiple versions  of a Theme, but isn’t necessary either.</li>
</ul>
<p>The second tab is the “<strong>Wallpaper</strong>” Tab.</p>
<ul>
<li>Wallpapers have to be:
<ul>* 480 x 272 pixels<br />
* 24-bit Color Image<br />
* BMP files</ul>
</li>
<li>Click on the “Folder” button to browse and select any image that matches the  required size and format.</li>
<li>If the image you select is not useable, an “Error” window will pop-up  letting you know what needs to change.</li>
<li>You can click the “Preview” button to preview your wallpaper once you’ve  selected one that is workable.</li>
</ul>
<p>Next tab is called “<strong>Category Icons</strong>”, and is for the main XMB  Icons.</p>
<ul>
<li>These icons need to be:
<ul>* either 64 x 48 pixels or 48 x 48 pixels<br />
* 8-bit Index (32-bit  Color)<br />
* TGA, PNG, or GIM image files</ul>
</li>
</ul>
<p>The “<strong>First Level Icons</strong>” Tab is for the icons that appear  within a category on the XMB.</p>
<ul>
<li>These are the sub-icons that appear below the category XMB icons.</li>
<li>Double click on the icon line or click the “Edit” button.</li>
<li>You’ll see a request for two files: the “Icon Body” and the “Icon Focus”.  The “Body” is the actual icon.</li>
<li>The “Focus” is the glow that pulses around the icon when you highlight that  icon. If you’d like to keep things simple, or not worry about having a pulsing  glow around your selection, you can either use the default focus image or leave  that space blank.</li>
<li>The icons need to be:
<ul>* 32 x 32 pixels (Body)<br />
* 48 x 48 pixels (Focus)<br />
* 8-bit Index (32-bit  Color)<br />
* TGA, PNG, or GIM image files</ul>
</li>
</ul>
<p>The “<strong>Second Level Icons</strong>” tab is for the “Settings” Icon.  That’s right; the “Settings” wrench gets its very own tab!</p>
<ul>
<li>Just like the First Level Icons, these need to be:
<ul>* 32 x 32 pixels<br />
* 8-bit Index (32-bit Color)<br />
* TGA, PNG, or GIM image  files</ul>
</li>
<li>Its focus needs to be:
<ul>* 48 x 48 pixels<br />
* 8-bit Index (32-bit Color)<br />
* TGA, PNG, or GIM image  files</ul>
</li>
</ul>
<p>The last tab is “<strong>Others</strong>”.</p>
<ul>
<li>The “Preview Icon” is the tiny thumbnail that appears when you choose your  Theme, and needs to be:
<ul>* 16 x 16 pixels<br />
* 8-bit Index (32-bit Color)<br />
* TGA, PNG, or GIM image  files</ul>
</li>
<li>The “Preview Image” is the preview for the Theme, and needs to be:
<ul>* 300 x 170<br />
* 24-bit Color Image<br />
* BMP</ul>
</li>
<li>The final option is “Theme Color”. Here, you can assign a particular  highlight colour to your Theme, or have it change monthly automatically.</li>
</ul>
<p>_____________________</p>
<p>Once you’ve assigned all of the Icons to your images, go to “FILE” and select  “EXPORT”.</p>
<ul>
<li>Name your file, click “SAVE”, and the program will create your PSP Theme  File (.PTF).</li>
<li>With your PSP connected to your computer in USB Mode or with a compatible  Memory Stick connected, place the file into the proper “Theme” folder (  \PSP\THEME ).</li>
<li>Disconnect your PSP or insert the Memory Stick in to your PSP.</li>
<li>Under “Settings”, select “Theme Settings”, and then “Theme”.</li>
</ul>
<p>Your new Theme should appear in the selectable list.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Killzone 2 Cover Story in the Mail</title>
		<link>http://www.psp-homepage.net/psp-games/killzone-2-electronic-gaming-monthly</link>
		<comments>http://www.psp-homepage.net/psp-games/killzone-2-electronic-gaming-monthly#comments</comments>
		<pubDate>Thu, 19 Jun 2008 15:06:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

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		<category><![CDATA[electronic gaming monthly]]></category>

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		<category><![CDATA[killzone 2 game]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/psp-games/killzone-2-electronic-gaming-monthly</guid>
		<description><![CDATA[Coming up with the August issue of Electronic Gaming Monthly which  should hit subscribers by the end of the week. Everyone else should be able to  get their hands on it near the end of June/beginning of July on newsstands. The  cover story contains a lot of great Killzone 2 coverage, including [...]]]></description>
			<content:encoded><![CDATA[<p>Coming up with the August issue of <a href="http://www.1up.com/do/pubs?did=2">Electronic Gaming Monthly</a> which  should hit subscribers by the end of the week. Everyone else should be able to  get their hands on it near the end of June/beginning of July on newsstands. The  cover story contains a lot of great Killzone 2 coverage, including background on  where the franchise has taken us, new gameplay reveals, as well as information  about the developer, <a href="http://www.guerrilla-games.com/">Guerrilla  Games</a>. Did I mention that this is also EGM’s official E3 issue as well?</p>
<p>Be sure to keep an eye out on <a href="http://egm231.1up.com/">1up.com</a>  between now and E3 for teasers, interviews, gameplay videos and other KZ2  content. We will have a new screenshot teaser up on 1up soon, just to whet your  appetite a little. Then as we get closer to E3, you’ll start to see more  Killzone 2 goodness popping up, so keep your eyes peeled.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2590553209/" title="EGM August 2008 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3253/2590553209_58c109559d.jpg" alt="EGM August 2008" height="500" width="376" /></a></p>
<p><img src="http://feeds.feedburner.com/%7Er/PSBlog/%7E4/315403838" height="1" width="1" /></p>
]]></content:encoded>
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		<title>Pimp your PSP: XMBeditor v2 for 3.90 M33</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/pimp-your-psp-xmbeditor-v2-for-390-m33</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/pimp-your-psp-xmbeditor-v2-for-390-m33#comments</comments>
		<pubDate>Mon, 16 Jun 2008 08:56:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Games]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/pimp-your-psp-xmbeditor-v2-for-390-m33</guid>
		<description><![CDATA[
The homebrew application previously called PSP Wardrobe, XMBeditor is now moving along into a fresh direction. Homebrew coder Mr_Shizzy has pimped up his little &#8220;pimp my XMB&#8221; tool: while it was an XMB theme and mod manager before, it now allows you to go even deeper and manipulate a lot more XMB configurations.
XMBeditor is now [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://img.qj.net/uploads/articles_module/121138/psp-homebrew-xmbeditor.png?867641" alt="PSP Homebrew Application: XMBeditor - Image 1" title="PSP Homebrew Application: XMBeditor - Image 1" style="cursor: pointer" /></p>
<p>The homebrew application previously called <a href="http://pspupdates.qj.net/PSP-Wardrobe-v-7-now-works-with-3-xx-kernel-PSP-Phat-and-Slim/pg/49/aid/115887" title="PSP Wardrobe v.7 - now works with 3.xx kernel, PSP Phat and Slim">PSP Wardrobe</a>, XMBeditor is now moving along into a fresh direction. Homebrew coder <a href="http://pspupdates.qj.net/tags/mr-shizzy/14921" id="tag" title="Homebrew developer of PSP Wardrobe for PSP">Mr_Shizzy</a> has pimped up his little &#8220;pimp my XMB&#8221; tool: while it was an XMB theme and mod manager before, it now allows you to go even deeper and manipulate a lot more XMB configurations.</p>
<p>XMBeditor is now actually in its second version. One of the biggest changes is that it&#8217;s now fully compatible with the PSP Phat. Other than that, here are the other details listed in the changelog:</p>
<ul>
<li>Made process of flashing theme 2 - 3X faster</li>
<li>Added color selector for XMB date/time</li>
<li>Added color selector for XMB busy signal</li>
<li>Added color selector for XMB Battery</li>
<li>other small bugs fixed</li>
</ul>
<p><strong>Be sure to take a fine look at the readme as it contains a lot more details about all its features and a full section on how to install the application.<br />
</strong><br />
Download: <a href="http://dl.qj.net/XMBeditor-v.2-PSP-Homebrew-Applications/pg/12/fid/17115/catid/190">XMBeditor v.2</a></p>
]]></content:encoded>
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		<title>Loco Roco 2 Out Soon</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/loco-roco-2-out-soon</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/loco-roco-2-out-soon#comments</comments>
		<pubDate>Sun, 15 Jun 2008 16:56:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<category><![CDATA[loco roco]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/loco-roco-2-out-soon</guid>
		<description><![CDATA[Claire Backhouse, product manager for Sony Computer Entertainment UK, recently gave out quite a number of details regarding their upcoming titles for the PlayStation Portable. She also let slip that LocoRoco 2 will be coming by this year.
In an interview with MCV, Backhouse said that &#8220;the key software titles we have coming out this year for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.qj.net/uploads/articles_module/121148/LocoRoco2.jpg?763833" alt="LocoRoco 2 - Image 1" title="LocoRoco 2 - Image 1" style="cursor: pointer; margin-bottom: 3px; margin-left: 3px" align="right" border="0" />Claire Backhouse, product manager for Sony Computer Entertainment UK, recently gave out quite a number of details regarding their upcoming titles for the PlayStation Portable. She also let slip that LocoRoco 2 will be coming by this year.</p>
<p>In an interview with MCV, Backhouse said that &#8220;the key software titles we have coming out this year for PSP include Echochrome, Buzz The Master Quiz, Secret Agent Clank, and LocoRoco 2.&#8221; Could this be the confirmation of the rumors that we have been hearing so much about?</p>
<p>We&#8217;d have to say, no. She didn&#8217;t mention what she meant by &#8220;year&#8221;. This could mean either the current year (2008) or Sony&#8217;s fiscal year which extends all the way until early 2009. We&#8217;ll be keeping an eye out for more news on this so remember to keep checking back here for any updates on this.</p>
]]></content:encoded>
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		<title>PS-CoverFLow 3.0 - now with image viewer</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/ps-coverflow-30-now-with-image-viewer</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/ps-coverflow-30-now-with-image-viewer#comments</comments>
		<pubDate>Fri, 13 Jun 2008 15:07:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PSP Hacks]]></category>

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		<category><![CDATA[ps-coverflow 3.0]]></category>

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		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/ps-coverflow-30-now-with-image-viewer</guid>
		<description><![CDATA[
Animefreak345&#8217;s homebrewed coverflow application for the PSP, PS-Coverflow (previous version here), is finally updated and beefed up with quite a lot of new features and fixes. Users can now expect some new visual elements such as a visualizer and progress bar. The option to customize the colors in the PS-Coverflow user interface is now finally [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.qj.net/uploads/articles_module/121127/pscoverflow.png?187816" alt="animefreak345 PS-Coverflow - Image 1" title="animefreak345 PS-Coverflow - Image 1" style="margin: 3px; cursor: pointer" border="0" /></p>
<p><a href="http://pspupdates.qj.net/tags/animefreak345/15279" id="tag" title="PlayStation Portable homebrew developer">Animefreak345</a>&#8217;s homebrewed coverflow application for the PSP, PS-Coverflow (previous version <a href="http://www.psp-homepage.net/playstation-portable-network/ps-coverflow-3" title="PS-Coverflow v2.0: now with tons of new features">here</a>), is finally updated and beefed up with quite a lot of new features and fixes. Users can now expect some new visual elements such as a visualizer and progress bar. The option to customize the colors in the PS-Coverflow user interface is now finally available as well.</p>
<p>An image viewer is also added, letting PSP users preview picture files using PS-Coverflow. Check out the rest of the updates from the following changelog:</p>
<ul>
<li> GRAPHICS
<ul>
<li> changed a bit</li>
</ul>
<ul>
<li>cleaned up side menu some</li>
</ul>
<ul>
<li>Visualizer</li>
</ul>
<ul>
<li>progress bar</li>
</ul>
<ul>
<li>customizable config file that can customize just about everything that has a color to it.</li>
</ul>
<ul>
<li>or use internal theme/config generator under settings</li>
</ul>
<ul>
<li>battery percent instead of bar</li>
</ul>
<ul>
<li>several psp style system messages have been added. makes it look cool.</li>
</ul>
</li>
<li> CODE
<ul>
<li>recoded it all and compacted it =]</li>
</ul>
<ul>
<li>faster loading speeds for everything!!!</li>
</ul>
<ul>
<li>almost 3000 total lines of code</li>
</ul>
</li>
<li> MUSIC
<ul>
<li> CoverFLow slightly improved</li>
</ul>
<ul>
<li>music browser has directory support</li>
</ul>
<ul>
<li>SMART next/previous song switcher (music browser)</li>
</ul>
<ul>
<li>supports /MUSIC folder and /PSP/MUSIC folders</li>
</ul>
<ul>
<li>ID3 support under music browser now, appears only while mp3 playing.</li>
</ul>
<ul>
<li>timer and song time</li>
</ul>
<ul>
<li>visualizer</li>
</ul>
<ul>
<li>progress bar</li>
</ul>
<ul>
<li>if you press select under the coverflow media player switches music info modes (its pretty cool)</li>
</ul>
<ul>
<li>shuffle mode can be activated by square and play the next song with r (not in the coverflow player mode)</li>
</ul>
</li>
<li>PHOTO
<ul>
<li>its finally implemented.</li>
</ul>
<ul>
<li> if image too large it will tell you ( so use resize to 480*272 mode, press triangle.)</li>
</ul>
<ul>
<li> if image displayed press select to exit the image</li>
</ul>
</li>
<li> FILE BROWSER
<ul>
<li>with music and photo support.</li>
</ul>
<ul>
<li>launch <a href="http://pspupdates.qj.net/tags/lua/25" id="tag" title="a type of programming language">lua</a> files</li>
</ul>
<ul>
<li>will add launching of pbp,iso,psx soon.</li>
</ul>
</li>
<li> USB
<ul>
<li>added that mode</li>
</ul>
<ul>
<li>mem stick, UMD, flash1-3</li>
</ul>
<ul>
<li>if no umd switches to memstick</li>
</ul>
<ul>
<li>flash support disable. (dont want you bricking ;p) will enable soon for you.</li>
</ul>
</li>
<li> SETTINGS
<ul>
<li>system info</li>
</ul>
<ul>
<li>displays your psp information</li>
</ul>
<ul>
<li>theme/config generator, customize and make themes.</li>
</ul>
</li>
<li>and a LOT more i cant remember or forgot to list.</li>
</ul>
<p>As for installation, better follow these instructions provided by animefreak345, which goes, &#8220;Copy all contents of the .rar archive into the ms_root. the game has to be in ms0:/PSP/GAME or else it will not work properly.&#8221;</p>
<p>Download: <a href="http://dl.qj.net/PS-CoverFLow-3.0-PSP-Homebrew-Games/pg/12/fid/17113/catid/195" style="font-weight: bold">PS-CoverFLow 3.0</a></p>
]]></content:encoded>
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		<title>SIREN Blood Curse for PlayStation: Developer Q&#038;A</title>
		<link>http://www.psp-homepage.net/playstation-portable-network/siren-blood-curse-for-playstation-developer-qa</link>
		<comments>http://www.psp-homepage.net/playstation-portable-network/siren-blood-curse-for-playstation-developer-qa#comments</comments>
		<pubDate>Fri, 13 Jun 2008 13:56:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<category><![CDATA[Siren: Blood Curse game]]></category>

		<guid isPermaLink="false">http://www.psp-homepage.net/playstation-portable-network/siren-blood-curse-for-playstation-developer-qa</guid>
		<description><![CDATA[By now you might’ve read here  or here  about Siren: Blood Curse, an episodic survival horror game coming this summer on  PlayStation Network. W also posted the first  trailer right here on the PlayStation.Blog. To give the Blog readers more  insight into this game, we held a Q&#38;A session with [...]]]></description>
			<content:encoded><![CDATA[<p>By now you might’ve read <a href="http://www.gamespot.com/ps3/adventure/siren/preview_6191205.html">here</a>  or <a href="http://ps3.gamespy.com/playstation-3/team-siren-project-untitled/875800p1.html">here</a>  about Siren: Blood Curse, an episodic survival horror game coming this summer on  PlayStation Network. W also posted the <a href="http://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/">first  trailer</a> right here on the PlayStation.Blog. To give the Blog readers more  insight into this game, we held a Q&amp;A session with <a href="http://www.us.playstation.com/PS3/Games/Siren_Blood_Curse">Siren: Blood  Curse</a>’s creator, <a href="http://www.imdb.com/name/nm1596678/">Keiichiro  Toyama</a>. We have translated this Q&amp;A for your reading pleasure. We hope  you enjoy the creepy insight into the storyline and strategy behind Siren: Blood  Curse.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2574390376/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3153/2574390376_bf60613f34.jpg" alt="Siren: Blood Curse" height="281" width="500" /></a></p>
<blockquote><p>How has Siren: Blood Curse evolved from the <a href="http://www.us.playstation.com/PS2/Games/Siren">PlayStation 2</a> title?  (Is it scarier? More involving storyline?)</p></blockquote>
<ul>With Siren Blood Curse, the leap in visual presentation has helped to convey  a tangible sense of fear and makes the player feel as if they’ve truly been  pulled into a nightmarish world. The new split-screen Sight Jacking system also  helps give the game a more active pace than the previous titles. When it comes  to story, Siren Blood Curse manages to preserve the level of depth and mystery  from the previous SIREN games while presenting it in a manner that makes it  easier to follow.</ul>
<blockquote><p>How has the story of Hanuda developed? Does Siren: Blood Curse bring a  conclusion to the storyline?</p></blockquote>
<ul>Siren Blood Curse is not a sequel or a standard remake of the other games.  Suppose the events of the original SIREN were real, in that case Siren Blood  Curse would be like a “movie based on a true story”, adapting and dramatizing  the original. While some of the key events bear resemblance to those in the  first SIREN, the characters and the background are completely different.</ul>
<blockquote><p>How has the introduction of western characters changed the SIREN  storyline?</p></blockquote>
<ul>The addition of Western characters who have stumbled into horrific events  taking place in a world that is foreign to them helps enhance the feelings of  isolation and terror. I think they will also present Western players with  characters that are easier to relate to.<br />
This mix of Western and Japanese  characters with the inevitable communication troubles that ensue adds to the  frustration the various characters feel toward their situation.</ul>
<blockquote><p>What opportunities became available to you through releasing the game in  episodic content on the PSN?</p></blockquote>
<ul>We were able to present the game more like a dramatic TV show in a way that  hasn’t been done before.<br />
I also hope the episodic structure will give players  the sense that they are participating in an event.</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2573567463/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3021/2573567463_a78b8cb882.jpg" alt="Siren: Blood Curse" height="281" width="500" /></a></p>
<blockquote><p>How does your approach to storytelling change when working with a game  released in a series of episodes?</p></blockquote>
<ul>The approach we took in the previous games was to present events much like a  documentary presenting a piece of a bigger truth. The new episodic nature  required more structure, and also helped to step up the overall quality of the  final product.</ul>
<blockquote><p>Why do you approach the narrative of SIREN titles with such an unorthodox and  fractured approach to timeline and storytelling?</p></blockquote>
<ul>The unorthodox approach to storytelling was motivated by trying to present a  story in a way that only games could do. Replaying the same event while seeing  it unfold in different ways is something I feel is an inherent characteristic of  video games, so I wanted to take that unique element and weave it directly into  the story itself.</ul>
<blockquote><p>How has the ‘sight-jack’ feature evolved and how does this aspect contribute  to the Siren: Blood Curse experience?</p></blockquote>
<ul>In Siren Blood Curse, Sight Jacking has been redesigned to be split-screen,  allowing the player to see through multiple points of view at the same time.  Now, players are free to move while Sight Jacking, giving the game a much more  active tempo than it had before.</ul>
<p><span id="more-581"></span></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2574390426/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3153/2574390426_01829e034b.jpg" alt="Siren: Blood Curse" height="281" width="500" /></a></p>
<blockquote><p>What does Siren: Blood Curse bring to the survival horror  genre?</p></blockquote>
<ul>A lot of survival horror titles in recent years have been focusing mostly on  just the action element, while Siren Blood Curse puts a lot of its effort into  scaring the player and presenting a rich story. I think Siren Blood Curse can  serve as an example of the diverse range that games are capable of  expressing.</ul>
<blockquote><p>What are the key ingredients to a good horror title and how does Siren: Blood  Curse deliver these?</p></blockquote>
<ul>A good horror title has to make the player feel like they are directly  involved in the terrifying events taking place, and that requires realism. I  think you’ll understand just how much realism can enhance horror when you see  Siren Blood Curse.</ul>
<blockquote><p>Did you consult fans on what they wanted to see in the next installment of  the SIREN series?</p></blockquote>
<ul>One opinion we noticed from a lot of the fans was that the original game was  way too difficult. A lot of them never completed the game because of that, and  we listened. If you want to see just how we’ve taken those opinions into  account, first play Siren Blood Curse and then go back and try the  original.</ul>
<blockquote><p>What about Siren: Blood Curse are you most proud of?</p></blockquote>
<ul>I’m most proud of the way Siren Blood Curse embodies a unique, Japanese  sense of horror.</ul>
<blockquote><p>What advantage does Siren: Blood Curse have in being the first survival  horror title on PS3? Or is it a curse being first next-gen survival horror  title?</p></blockquote>
<ul>It’s only recently that I’ve realized that Siren Blood Curse would end up  being the first, so I haven’t really had a chance to worry about any  disadvantages. Of course, when it comes to advantages, I think being the first  will only help the game to have that much greater of an impact when people  experience its next-gen visuals.</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2573567239/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3259/2573567239_f3bc025db4.jpg" alt="Siren: Blood Curse" height="281" width="500" /></a></p>
<blockquote><p>What does Siren Blood Curse offer that titles such as Resident Evil and  Silent Hill do not?</p></blockquote>
<ul>Two things Siren Blood Curse offers that those titles don’t is a sense of  horror made possible in a Japanese setting, and the human drama created from the  interactions of the different characters.</ul>
<blockquote><p>With the increased power of the next-gen devices, how has survival horror  grown to embrace this? Are horror games now the ultimate in immersive horror  experiences?</p></blockquote>
<ul>The potential with lighting and textures are areas that have greatly  improved with the next-gen. These are two critically important factors for  horror games, so I think next-gen will have a major, positive impact on the  genre. I don’t think realism always has to be about making things more  elaborate, but can also be about making even simple things have a greater  impact.</ul>
<blockquote><p>Has the interest in J-Horror in the western world opened a new market for  horror games based on this world?</p></blockquote>
<ul>Yes, definitely. The interest in J-Horror spurred on by the success of  Hollywood remakes like “<a href="http://www.imdb.com/title/tt0298130/">The  Ring</a>” and “<a href="http://www.imdb.com/title/tt0391198/">The Grudge</a>”  has helped lower the barrier in reaching the West with horror games like SIREN  that are based on a Japanese setting.</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2573567307/" title="Siren: Blood Curse by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3061/2573567307_e354807cdc.jpg" alt="Siren: Blood Curse" height="281" width="500" /></a></p>
<blockquote><p>What are your favorite moments in the history of survival horror  gaming?</p></blockquote>
<ul>It’s not a survival horror moment, but the beginning of the game “<a href="http://www.anotherworld.fr/anotherworld_uk/">Another World</a>” made me  feel like I had really been swallowed and dropped alone on a vast, new world.  That scene had a deep impact on me, and it was at that moment that I first began  to consider the potential games had for stirring an emotion like fear in the  player.</ul>
<blockquote><p>What are you favorite moments in horror movie history and did you use these  as inspiration?</p></blockquote>
<ul>There are a lot of horror movie moments that have influenced me, but two  scenes that come to mind are when the main character’s world comes apart in the  original “<a href="http://www.imdb.com/title/tt0450345/">The Wicker Man</a>”,  and when the killers come together as a “normal family” in the original “<a href="http://www.imdb.com/title/tt0324216/">Texas Chainsaw Massacre</a>”.</ul>
<blockquote><p>And finally… What scares you?</p></blockquote>
<ul>I’m actually afraid of a lot of things, but if I had to pick one of them, it  would be the fear that there is always a chance that at any moment everything  that I’ve come to accept as my normal, everyday life could suddenly  disappear.</ul>
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