When I first downloaded God of War creator David Jaffe’s PSN game, Calling All Cars, I didn’t quit playing until my thumbs literally grew too sore to continue. The game borrowed heavily from NBA Jam despite its cops & robbers aesthetic, and like that arcade classic, my friends and I fought down to the wire in every round. Though Jaffe has in the past referred to the game as a “mistake,” I would place it above the original God of War as my favorite game of his. I know it seems strange to value a forgotten PSN downloadable title above one of the best PS2 games of all time, but I’ve come to a point where I prefer experiences that don’t aspire to tell a grand story, and I’m thankful that game creators like Jaffe feel the same way.
Jaffe explained his feelings to other game makers in a presentation recorded by Gamespot at last week’s DICE summit, “My talk is actually a warning about why we shouldn’t tell stories with our video games. I think it’s a bad idea. I think it’s a waste of resources and time and money and more importantly I think it actually stunts, and has stunted over the last ten years or so, the medium of video games.”
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