Before asking the question above to a bunch of people at this year’s DICE conference, I assumed everyone would agree with me that the game industry doesn’t like talking about how much games cost to make. It turns out I was mostly right, but not entirely — some weren’t aware of what I was suggesting, though almost everyone had a unique take on why things are the way they are.
Check out all the replies below, and we won’t complain if you want to offer your own take in the comments at the bottom of the page. Promise.
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